Learn how to design Slim Male Characters with Disney and Pixar-trained illustrator & animator Paris Christou in his NEW four hour tutorial.
Having pre-conceived characters and personalities to work with helps a character designer to start developing. So for this course the characters are based on a young teenage Hero who works back stage at a theatre who then finds out that the Villain, “a crazy magician” has enslaved many bunny rabbits to pull out of a hat in every magic show he performs. Paris takes all the imaginative information of each character and demonstrates the stages to design the Hero and the Villain.
The software used to demonstrate this series is Autodesk Sketchbook Pro but you can also follow along with any major art software or your traditional pencil and paper.
You can find details on the full video tutorial series here at Designing Slim Male Characters on CartoonSmart.com
The days of pencil and paper animation at most studios are long gone but that doesn’t mean those same frame-by-frame techniques can’t live on with our tools du jour. There are still old-timers teaching the young-bloods how to animate the old fashioned way, one drawing at a time. We couldn’t find one of those old-timers to teach this course though, so we’ve got Conan Sinclair instead!
Conan is a full time freelance animator working on cartoons and game projects in Victoria, Australia. He has prepared an amazing four hour course on the “tradigital” skills he uses in his work.
You can check out the full course details by visiting the sales page at CartoonSmart.com
For anyone interested in our Commander Cool iOS Starter Kit Guide, we’ve recorded this video documentation guide which covers…
00:00:00 Starter Kit Overview and the GameData.plist
00:12:38 Using Tiled Map Editor (free software) to Build New Levels
01:00:33 Changing the existing Sprite Sheets to customize the artwork.
This starter kit includes the complete source code of “Commander Cool” for iPhone / iPad / Mac build with Cocos2d & Box2d, extensive code documentation and video documentation (accessible online or offline) covering every beginning step to modifying the app for yourself.
The code is 100% compatible with the latest version of Xcode 4.4, the code includes cocos2D (v1.0.1). The Xcode project builds successfully on the new iPhone 4S device, iPad 3, the 5.0 Simulator and Mac OS X 10.7 / 10.8
More Feature Details:
- Two Targets: iOS & Mac + Lite Version Target
– Use Box2D Physics Engine
– Custom Build Scripts for automated Deployment to TestFlight or HockeyKit
– Game Center Support: Achievements and Leaderboard
– Facebook integration (Share on Facebook)
– Twitter Integration (Share on Twitter) iOS 5 only
– Game analyze with Playtomic
– iRate integration
Media Assets Included…
- Sprites, Spritesheets, Backgrounds, Buttons, HUD – for iPhone / iPhone Retina & iPad / iPad Retina & Mac
– Tiled Map Editor Files
– Background music
– 6 Map Examples!
– Zwoptex Files, ParticleDesigner Files, GlyphDesigner Files
– Raw Resources folder containing every animation sprite as a single image in normal, retina and ipad retina!
Click below to find out even more!
An oldie but a goodie from CartoonSmart’s 2010 course on Xcode and iOS programming. The main difference in the Xcode of today and the one in the video is that Interface Builder was previously a separate app, but is now built into Xcode. Keep that in mind, and you shouldn’t have a problem.
This app creates the foundation of a Blackjack game. Press a button to make the dealer play, then press a button to draw a card for yourself. The logic is in place for a more polished Blackjack game for you to take the helm on.
You will learn about NSArrays, NSDictionary (what gives the cards their value) NSNotifications and of course plenty more. Source files for the Xcode project (reserved and upgraded July 2012) and Cards are available at…
And check out the latest iOS App Development tutorials (focusing on Cocos2d) here at http://www.cartoonsmart.com/iphone_index.php5
Learn Object Oriented programming while building a Flash Actionscript 3 spaceship game. This course covers: Basic classes, custom classes, extending classes, object inheritance, custom events, private and public variables/ functions, function arguments and returns , object positioning and scaling, importing classes, for and while loops, if statements, hit targets, detecting collision, adding/removing children, event listeners, key presses, and tons more.
We’ve got SO many fantastic video tutorials on Adobe Illustrator, today we’ll present just a few of them focusing on Brushes. These are all part of CartoonSmart’s Exploring Adobe Illustrator tutorial series. More details on the entire 24 hour course can be found on the main site.
This first video goes over the Scatter Brush tools…
This next video focuses on the Calligraphic Brushes…
This video goes over the Bristle Brush tool…
Finally, we have another video for Twitter users. See 50 more minutes on Brush Patterns, all we ask is that you Tweet about us!
In part 1 of this video tutorial, you’ll start to learn how to program an Actionscript 3 Missile defense game. The full lesson covers code for creating classes, functions, enter frame listeners, mouse event listeners, arrays, positioning, if statements, while loops, variables, hit targets, event timers, adding / removing children, slider components, scoring and math. You’ll also learn how to add various levels of difficulty to the game and swap out the artwork to brand the look and style to fit your needs. This tutorial uses Flash CS3 (an oldie but a goodie) but the code and techniques still apply to newer versions of Flash.
Details on the full lesson are available here at, Missile War Game Tutorial