The days of pencil and paper animation at most studios are long gone but that doesn’t mean those same frame-by-frame techniques can’t live on with our tools du jour. There are still old-timers teaching the young-bloods how to animate the old fashioned way, one drawing at a time. We couldn’t find one of those old-timers to teach this course though, so we’ve got Conan Sinclair instead!
Conan is a full time freelance animator working on cartoons and game projects in Victoria, Australia. He has prepared an amazing four hour course on the “tradigital” skills he uses in his work.
You can check out the full course details by visiting the sales page at CartoonSmart.com
For anyone interested in our Commander Cool iOS Starter Kit Guide, we’ve recorded this video documentation guide which covers…
00:00:00 Starter Kit Overview and the GameData.plist
00:12:38 Using Tiled Map Editor (free software) to Build New Levels
01:00:33 Changing the existing Sprite Sheets to customize the artwork.
This starter kit includes the complete source code of “Commander Cool” for iPhone / iPad / Mac build with Cocos2d & Box2d, extensive code documentation and video documentation (accessible online or offline) covering every beginning step to modifying the app for yourself.
The code is 100% compatible with the latest version of Xcode 4.4, the code includes cocos2D (v1.0.1). The Xcode project builds successfully on the new iPhone 4S device, iPad 3, the 5.0 Simulator and Mac OS X 10.7 / 10.8
More Feature Details:
– Two Targets: iOS & Mac + Lite Version Target
– Use Box2D Physics Engine
– Custom Build Scripts for automated Deployment to TestFlight or HockeyKit
– Game Center Support: Achievements and Leaderboard
– Facebook integration (Share on Facebook)
– Twitter Integration (Share on Twitter) iOS 5 only
– Game analyze with Playtomic
– iRate integration
Media Assets Included…
– Sprites, Spritesheets, Backgrounds, Buttons, HUD – for iPhone / iPhone Retina & iPad / iPad Retina & Mac
– Tiled Map Editor Files
– Background music
– 6 Map Examples!
– Zwoptex Files, ParticleDesigner Files, GlyphDesigner Files
– Raw Resources folder containing every animation sprite as a single image in normal, retina and ipad retina!
Click below to find out even more!
An oldie but a goodie from CartoonSmart’s 2010 course on Xcode and iOS programming. The main difference in the Xcode of today and the one in the video is that Interface Builder was previously a separate app, but is now built into Xcode. Keep that in mind, and you shouldn’t have a problem.
This app creates the foundation of a Blackjack game. Press a button to make the dealer play, then press a button to draw a card for yourself. The logic is in place for a more polished Blackjack game for you to take the helm on.
You will learn about NSArrays, NSDictionary (what gives the cards their value) NSNotifications and of course plenty more. Source files for the Xcode project (reserved and upgraded July 2012) and Cards are available at…
And check out the latest iOS App Development tutorials (focusing on Cocos2d) here at http://www.cartoonsmart.com/iphone_index.php5
We’ve got SO many fantastic video tutorials on Adobe Illustrator, today we’ll present just a few of them focusing on Brushes. These are all part of CartoonSmart’s Exploring Adobe Illustrator tutorial series. More details on the entire 24 hour course can be found on the main site.
This first video goes over the Scatter Brush tools…
This next video focuses on the Calligraphic Brushes…
This video goes over the Bristle Brush tool…
Finally, we have another video for Twitter users. See 50 more minutes on Brush Patterns, all we ask is that you Tweet about us!
In part 1 of this video tutorial, you’ll start to learn how to program an Actionscript 3 Missile defense game. The full lesson covers code for creating classes, functions, enter frame listeners, mouse event listeners, arrays, positioning, if statements, while loops, variables, hit targets, event timers, adding / removing children, slider components, scoring and math. You’ll also learn how to add various levels of difficulty to the game and swap out the artwork to brand the look and style to fit your needs. This tutorial uses Flash CS3 (an oldie but a goodie) but the code and techniques still apply to newer versions of Flash.
Details on the full lesson are available here at, Missile War Game Tutorial
Master the Art of Isometric Pixel Illustration with renowned artist Rene Hernandez!
This video tutorial begins with a blank Photoshop canvas and teaches you step by step, pixel by pixel how to draw a building. If you prefer to use a program other than Photoshop, that’ll work fine. The course focuses on techniques and tips for any pixel-based illustration software. You’ll learn how to setup an isometric world to draw in and stick to it even when what you’re drawing throws some curves at ya!
This style of art is perfect for mobile or Flash games when you want to give your project that “old-school” look. And anyone who grew up playing countless hours on the original Nintendo is especially drawn to this style.
You can find details on the entire lesson here at Pixel Art Video Tutorial.
The intended audience for this course is the programmer with some experience in writing ActionScript 3 and familiar with development using Adobe Flash Professional CS5, Adobe Flash Builder 4, or FlashDevelop. You can find details on the full course here at Strategy Games Complete Series
You can also watch ALL of part 1 (over 4 hours) for free here on YouTube. Retweet about this offer here , and we’ll send you a secret YouTube link to the complete first part.
Topics in Part One:
– Development Options – Flash Professional, Flash Builder, and/or FlashDevelop.
– Setting up for your environment
– Creating the main package and Terrain class
– Graphics Class – learn to use the Graphics class to draw and color shapes
– Creating noise
– Using bit shifting to extract RGB values
– Spatial Averaging – softening the noise to create the land forms
– Gridlines – drawing gridlines with a Graphics class object
– Creating the Grid and Node classes
– Game Class – Tying the Terrain, Grid, and Node classes together with the Game class
– BitmapData class – dynamically create bitmaps in AS3
– Terrain – adding Mountains and beaches
– Connected Component Labeling (CCL)
– Creating an interactive test for our CCL algorithm (and debugging)
– Creating the Region class and integrating it with out CCL test
– Bringing in Symbols